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Cause and Effect
Game Design Opens Students' Eyes to Narrative
The Hare learned the hard way that speed alone doesn't win the race. The Hungry Caterpillar knows that junk food alone won't make you a butterfly. Morals are essential to any good story, and one way a Classroom Leader can reinforce them is to make a fun game that illuminates the reasons for these lessons.
1. Think of a game that can be made from your book.
2. First think of the objective: what will the players do? How do you win? If the students become stuck use existing games like Monopoly or Clue to get the creative juices flowing.
3. Design the board. Take a piece of paper and divide it into squares. What happens at each square? For example, a tortoise and the hare game might have a sleep square that holds the player back for a round, while a hungry caterpillar might have a nice green leave that, once eaten, gives the student points towards becoming a butterfly.
4. Design other elements. Create game pieces (have supplies on hand for this like clay and toothpicks) and decide how the game will be played (rolling dice, drawing cards, and so on).
5. Test the game and see how it works!

